Hi, I'm Murat

Unity game developer who ships — from studio titles to 48-hour jams.

Nearly three years building Unity mobile games across studios, shipping on iOS and Android. I write gameplay, UI and systems code, profile and optimize on real low-end hardware, and bring AI tooling — Claude Code + MCP — into the workflow wherever it earns its place.

~3yr
Shipping in Unity
3
Studios
8
Game jams
99%+
Crash-free users

Selected work

Featured games

Six projects worth starting with — media on one side, the story on the other.

Live
Wasteland Survival
Live MildMania · Gameplay · 2024–Now

Wasteland Survival

A long-term tower-defense / strategy mobile title built in a two-engineer team. I shipped gameplay, live-event modules and UI in an in-house MVVM framework — and optimized low-end rendering from 25–30 to 50+ FPS.

UnityC#Live OpsMVVM UI
Captura: King's Order gameplay — capturing hexes and producing units GIF
Game Jam Solo · Game Jam · 2024

Captura: King's Order

A minimalist real-time strategy game for Brackeys Game Jam 2024.2 — capture hexes, produce units and defend the kingdom, Age of Empires meets capture-the-tower.

Play on itch.io →
UnityRTSGame Jam
Released
Lifeng
Released Co-founder · Team of 5 · 2024

Lifeng

A visual-novel Unity game for language learning, co-founded with a five-person student team. It takes a different teaching approach than existing apps, pairing narrative with the core learning loop.

UnityVisual NovelEdTech
Guardian of the Forest — bullet-hell key art
Game Jam Solo · Programmer · 2024

Guardian of the Forest

A compact bullet-hell where you defend the heart of a forest against waves of corrupted spirits — built for Pirate Software Game Jam 15. The design goal was readability under chaos.

Play on itch.io →
UnityC#Bullet Hell
Anatolian Motifs — card-matching game built on traditional rug motifs
Game Jam Solo · Game Jam · 2024

Anatolian Motifs

A card-matching game built on traditional Anatolian rug motifs for Godot Wild Jam #70 — ranked 37th of 202 entries. All art and music made with my family's guidance.

Play on itch.io →
GodotCard GameGame Jam
Astral Annihilator — celestial clicker key art
Game Jam Solo · Game Jam · 2024

Astral Annihilator

A celestial clicker where you destroy planets click by click — ranked 39th of 161 in Mini Jame Gam #31. An exercise in escalating, juicy feedback loops.

Play on itch.io →
GodotClickerGame Jam

Catalog

Everything I've worked on

Studio titles and independent games in one place — newest first.

Live
Wasteland Survival
MildMania · Gameplay·2024–Now

Wasteland Survival

Tower-defense / strategy title in a two-engineer team — gameplay, live-event modules and UI.

UnityC#Live Ops
View on Google Play →
60MinsBoxer cover
Prototype
Solo · Game Jam·2025

60MinsBoxer

A boxing arcade game made in 60 minutes for the 60 Minutes jam — enemies get bigger and stronger with every hit.

UnityArcade
Captura: King's Order cover
Game Jam
Solo · Game Jam·2024

Captura: King's Order

Minimalist real-time strategy for Brackeys Jam 2024.2 — capture hexes, produce units, defend the kingdom.

UnityRTS
Guardian of the Forest cover
Game Jam
Solo · Game Jam·2024

Guardian of the Forest

A small bullet-hell for Pirate Software Jam 15 — fair but frantic dodging.

UnityBullet Hell
Capture The Tower cover
Game Jam
Solo · Game Jam·2024

Capture The Tower

A tower-capture strategy game built in 12 hours for Kenney Jam 2024.

UnityStrategy
Anatolian Motifs cover
Game Jam
Solo · Game Jam·2024

Anatolian Motifs

A card-matching game built on Anatolian rug motifs — ranked 37th of 202 in Godot Wild Jam #70.

GodotCard Game
Astral Annihilator cover
Game Jam
Solo · Game Jam·2024

Astral Annihilator

A celestial clicker game — ranked 39th of 161 in Mini Jame Gam #31.

GodotClicker
CarGo! cover
Released
Solo · Game Jam·2024

CarGo!

Collect and deliver cargo against the clock — built in Godot for Godot Jam 2024.

GodotArcade
Released
Lifeng
Co-founder · Team of 5·2024

Lifeng

A visual-novel Unity game for language learning, with a fresh teaching approach.

UnityVisual Novel
Shipped
Competitive Block-Breaker
Hypernova · Tools & Gameplay·2023

Competitive Block-Breaker

Architected an in-game level editor for a competitive, score-based title.

UnityLevel Editor
Workers' Union cover
Game Jam
Solo · Game Jam·2023

Workers' Union

Manipulate a workers' union election in a dystopian country — built for HUJAM'23.

UnityNarrative

Systems

Systems & tools I've built

Performance, tooling and gameplay systems from studio work — with the numbers.

50+ FPS

Low-end rendering optimization

Raised frame-rate from 25–30 to 50+ FPS using the SRP Batcher and dynamic/static/UI batching — eliminating thermal throttling and overheating.

MildMania
99%+

GPU ANR / crash resolution

Diagnosed and resolved GPU-related ANR crashes affecting 1% of players, raising crash-free users above 99%.

MildMania
~2× faster

AI-assisted Unity workflow

Built a Claude Code + MCP workflow, running parallel sessions across two projects to port, refactor and cross-validate gameplay systems.

MildMania
Editor

In-game level editor

Architected a level editor for a competitive, score-based block-breaking title, collaborating with designers and artists on combat.

Hypernova
MVVM

In-house UI framework

Implemented UI systems and gameplay logic in an in-house MVVM framework, translating Figma designs into in-game interfaces.

MildMania
IAP · FTUE

Monetization & onboarding

Integrated in-app purchase systems and first-time-user-experience flows, supporting monetization and player onboarding.

MildMania

Professional works

Studio work

Studios I've worked at and what I shipped there.

Live
Wasteland Survival
Live MildMania · 2024–Now

Wasteland Survival

A long-term tower-defense / strategy mobile title built in a two-engineer team — gameplay, live-event modules and UI in an in-house MVVM framework, plus low-end rendering optimization from 25–30 to 50+ FPS.

UnityC#Live OpsMVVM UI
MildMania
Game Developer
Oct 2024 – Present

Gameplay, live-event modules and UI on long-term titles incl. Wasteland Survival; rendering optimization, crash resolution, IAP/FTUE and an AI-assisted workflow.

Hypernova
Game Developer
Jan 2023 – Sep 2023

Architected an in-game level editor for a competitive block-breaker; built internal React/Node data tools and an AI-assisted 3D asset pipeline.

C/S Enformasyon
Game Dev Intern
Sep 2022 – Jan 2023

Built Unity prototypes with physics-based and math-driven mechanics; created 3D models in Blender. Earlier: full-stack web intern.

Independent works

Finished games

Solo and small-team games — design, code and tuning, shipped on itch.io and in jams.

8jams completed
37/202Anatolian Motifs
39/161Astral Annihilator

Connect

Let's build something playable

Open to studio roles, contract work and game-jam teams. The fastest way to reach me is email.